McKinsey: Ignore Second Life At Your Peril

We must all be doing something good if McKinsey, the top consulting company, is writing about virtual worlds. Times On-line reports on April 23:Virtual worlds such as Second Life will become an indispensible business tool and vital to the strategy of any company intent on reaching out to the video-game generation, one of the world's … Continue reading McKinsey: Ignore Second Life At Your Peril

IBM Haifa Reserch Lab: Real Virtual Worlds: Key Technical Challenges (with Focus on MLM Virtual Goods)

This is computer science seminar where I will cover three topics:- Intro to Virtual Worlds.- Key Technical Challenges in Virtual Worlds.- Focus on the MLM Virtual Goods Challenge.Abstract:Real Virtual Worlds are defined as a three-dimensional worlds in which human characters spend their time, play, work and live. A definition is proposed – 3D3C: 3D for … Continue reading IBM Haifa Reserch Lab: Real Virtual Worlds: Key Technical Challenges (with Focus on MLM Virtual Goods)