CES 2009: Kodu Demo
[you will need Silverlight, Microsoft flash-like addon]
This video demonstrate how a user can create a 3D game for the XBOX that include social interaction. So we have 3D (of course), Community (various players), Creation (look at how she is programming the 3D objects, and Commerce (the young developer that has created the game can sell it in the XBOX market).
Here’s what Microsoft has to say about “Kodu”:
The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.
The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.
Kodu provides an end-to-end creative environment for designing, building, and playing your own new games.
For more info see Kodu web site.
For more of Microsoft related technologies:
see the “wave” site: http://www.microsoft.com/uk/wave/home.aspx
* Microsoft 2019 video
* Microsoft Tag
* Project Natal
* Worldwide Telescope
Thanks to Maged Kamel Boulos for the link.
SLCC 2009 is going to be FUN. This is the major Second Life conference where you meet users, business owners, avatars, real people. If you want to get the pace of Second Life — be there.
I will host two sessions:
If you need a discount please use my speakers 15% form:
What: As part of the Second Life Community Conference, a workshop.
When: August 13-16, 2009. Time: TBD
Where: San Francisco, CA
Here’s the latest post:
Dr. Yesha Y. Sivan will be presenting a three hour workshop, titled “Using the Virtual to Teach the Real: Lessons from Teaching MBA, Design and Engineering Students” at the 2009 Second Life Community Convention. This workshop will focus on lessons learned from running 10 university level courses that used the virtual world to teach real life skills. This workshop will cover the following topics:
- Getting to know a new medium (3D3C virtual worlds)
- Living the full cycle of creation
- Idea generating, market research, planning, sub contracting, pricing, selling, servicing and more
- The technical tasks: picture, car, shirt, ball
- The project tasks: plan, final submission, core technology
- How to work in a new system where there is no way to learn it all.
- Grading methods and Testing
- Final project ideas (we will cover 20 different ideas and reflect upon them)
- Concrete technical tips for making groups, funding student work (when to give funds), client setup
- Overall value perceived and actual value for students
Dr. Yesha Sivan is a senior lecturer at the Department of Software Engineering. Shenkar College of Engineering and Design. He is also the founder of Metaverse Labs (MVL) – a leading think tank focusing on linking virtual and real worlds. Dr. Sivan is a pioneer and leader of technologies for knowledge infrastructures. His professional experience in the development of innovative workplaces for corporate, hi-tech, government, military and defense environments.
For those interested in integrating Second Life into your course curriculum, this workshop will best suit you.