Seeking Experienced Washington, D.C. Region Second Life(R) Volunteers for Compensated Participation in Virtual World Research

Contribute to Virtual World Research
Compensated Participation
Washington, D.C. Area

Seeking Experienced Washington, D.C. Region Second Life(R) Volunteers for Compensated Participation in Virtual World Research.
Science Applications International Corporation (SAIC) and Georgia Institute of Technology are seeking volunteers with at least 50 hours experience in Second Life virtual world to participate in exciting new research that will focus on the association between real world personality and avatar behavior.
Volunteers will be compensated with a gift card or Linden(TM) dollars. Volunteers must be 18 years of age or older. The final results will be submitted for peer-review publication to become part of the growing body of research into virtual worlds.
Participation will require one three-hour Second Life laboratory session at SAIC in Arlington, Va, and up to three regularly scheduled Second Life sessions online. Any identifying information will be kept confidential.
Interested? For more information, please call 703-312-6511 or email us at vwstudy@saic.com
SAIC is a registered trademark of Science Applications International Corporation in the U.S. and/or other countries. Second Life and Linden are trademarks of Linden Research, Inc.

The Academic College Seminar: Using the Virtual to Research the Real

Monday 29, Nov, 2010 10:00am-12:00 Room   307, The Academic College.
 
Using the Virtual to Research the Real
I-ARPA (the US federal Advanced Research Projects Agency, Intelligence Bruch) has recently launched a call for proposals virtual worlds behavior research. “Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users.”In this seminar we will cover the emergence of Real Virtual Worlds as defined as 3D3C (3D-Community, Creation, and Commerce), we will see how avatars act, walk, dance, and make decisions. We will further brain storm the pros and cons of using virtual worlds for such research.

Video: The Kansas To Cairo Project Part #1

When good things are done in virtual worlds…
Here’s more:

30 + students from Cairo and Los Angeles used the virtual world of Second Life to come up with designs for a large open space situated between the Grand Egyptian Museum and the Pyramids of Giza.

And yes: they had never met in the physical world, using merely their avatars to communicate, collaborate and successfully complete the difficult task of creating sustainable urban design solutions while overcoming cultural boundaries.

Draxtor was impressed while documenting their work over the past six months: global citizens at work indeed!

more info from america.gov at http://bit.ly/brIXss