[JVWR] Virtual Worlds MPEG-V and Other Standards: New Issue of the Journal of Virtual Worlds Research

We are happy to announce the publication of:
Volume 4, Number 3: MPEG-V and Other Standards
The editorial team for this issue includes:
  • Jean H.A. Gelissen, Philips Research, Netherlands
  • Marius Preda, Insitut TELECOM, France
  • Samuel Cruz-Lara, LORIA (UMR 7503) / University of Lorraine, France
  • Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel
This issue focuses on standards for virtual worlds, with special relation to MPEG-V, the ISO standard for connecting within virtual worlds as well as to real worlds.
  • Managing Editor’s Corner: Celebrating Four Years and Planning for the Next
    Yesha Y. Sivan
  • Issue Editors’ Corner: The Current and Future Angles of Standards
    Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan
  • The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V)
    Jean H.A. Gelissen, Yesha Y. Sivan
  • Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project
    José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts
  • Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming
    Marco Otte, Loren Roosendaal, Johan F. Hoorn
  • Assistive Technology Interoperability between Virtual and Real Worlds
    Alice Krueger, Margaret Grace Stineman
  • Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds
    Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona
  • Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features
    Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi
  • Virtual Hybrid Communications – A Telecom Infrastructure for the Metaverse
    Vincent Verdot, Adel Saidi
  • Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments
    Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg

Let me conclude with few editorial notes.

  • We were joined by Tzafnat Shpak as the Coordinating Editor (she is on the Reply line)
  • We have started to fine tune our reviewers list.
  • We have an initial journal plan for the next two years with firm editors to 50% of the issues.
  • We have started to review our publishing policy for 2012.
  • Join us in our Facebook page: look for Journal of Virtual Worlds Research
Wishing you all Happy Holidays,

Tzafnat Shpak

Coordinating Editor
Journal of Virtual Worlds Research

Dr.Yesha Y. Sivan
Managing Editor
Journal of Virtual Worlds Research

13-Dec-2011: The University of Hong Kong: Identity 3D3C: Confronting the Security and Privacy, Challenges in Virtual Worlds

                          ** Seminar **

Department of Computer Science
The University of Hong Kong

Title: Identity 3D3C: Confronting the Security and Privacy
Challenges in Virtual Worlds

Speaker: Dr Yesha Sivan
Head of Information Systems Program
School of Management and Economy
Tel-Aviv-Yaffo Academic College

Date & Time: December 13, 2011, Tuesday, 2:00pm

Venue: Room 313, Chow Yei Ching Building,
The University of Hong Kong


Virtual worlds are an emerging medium that is constantly creeping into
the enterprise. Following the huge success of such gaming worlds as
World of Warcraft, The Sims, and others, terms like 3D, avatars, chat,
and real money are rising from the marketing department, operations, and
product development. The drive to save travel costs and the need to gain
new customers and retain current ones push this trend even further. To
distance virtual worlds from the gaming worlds, coined the term “3D3C,”
to indicate that a real virtual world is an aggregate of four factors
(3D, Community, Creation, and Commerce).
Initial enterprise uses of virtual worlds include collab¬oration
(internally and externally), product design and feedback, marketing of
products, participation in virtual shows and exhibitions, and — with
growing intensity — general experimentation. But while virtual worlds
present new business opportunities, they also pose new IT threats:
• For faster access, virtual worlds use different ports and protocols
than Web sites and thus present firewall issues.
• Some worlds allow code to run in them, which raises the risks of
malicious code.
• When customers “chat” with an enterprise rep, they may reveal private
information. Who stores this information, and how?
• Some worlds allow video to be broadcast inside the world. Cameras
left on can transmit to the outside world.
• Your brand and corporate image can spread virtually. Who will protect
The security and privacy issues raised by virtual worlds revolve around
one key factor: identity. Over the last few years, I have been fortunate
enough to initiate and participate in several efforts to develop
standards for 3D3C virtual worlds. Repeatedly during these efforts,
terms like privacy, authentication, trust, rights, tracking, security,
and other related terms came up as a necessary core to virtual worlds.
For the sake of brevity, my colleagues and I chose “identity” as the
term to mark these related terms.
The talk will start with these challenge as a starting point : Security
of Audience, Anonymity, Virtual Goods, and Scams.
We will conclude with a discussion on a broad research agenda in the field.

About the Speaker:

Dr. Yesha Sivan is the head of the Information Systems Program
(http://is.mta.ac.il) at the School of Management and Economy at the
Tel-Aviv-Yaffo academic college (http://www.mta.ac.il). He is also the
founder of Metaverse Labs (MVL) - a leading think tank focusing on
connecting virtual and real worlds. Dr. Sivan professional experience
includes developing and deploying innovative solutions for corporate,
hi-tech, government, and defense environments (see for example: the
Harvard 9-Keys for Knowledge Infrastructure). He published numerous
papers in the areas of Strategy and IT, knowledge, 3D3C virtual worlds,
and standards. Dr. Sivan received his doctorate from Harvard University.
His avatar is Dera Kit, and his blog ishttp://www.dryesha.com. He has
taught EMBA, MBA, engineering and design in the areas of strategic value
of IT, the emergence of virtual worlds, and software development in
virtual worlds.

All are Welcome!
Tel: 2859 2180 for enquiries