Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008

My dear friend, J.H.A. (Jean) Gelissen from Philips continues to work on MPEG-V. This is the major official (read: global) work on establishing standards. Most of you are aware of my “push” for global standards (see Five dimensions of standards, and the metaverse1 project)

I fear that the virtual worlds industry, will end up like the gaming industry — small islands that stifle large scale innovation. In contrast, the internet model, with its defined stack, is a much better example to arrive at the full 3D3C real virtual world. In any event, the call state:


ISO/IEC JTC 1/SC 29/WG 11/N9903 Archamps, France, May 2008

Title: MPEG-V Extended Call for Requirements

Source: Requirements

Status: Approved

MPEG, a working group in ISO/IEC, has produced many important standards (MPEG-1, MPEG-2, MPEG-4, MPEG-7, and MPEG-21). MPEG feels that it is important to standardize intermediate formats and protocols for “Information exchange with Virtual Worlds”, MPEG-V in the areas of “Interfaces between virtual worlds” and “Interfaces between virtual worlds and the physical world”.

As stated in the w9424 “Information exchange with Virtual Worlds ‘Context, Objectives and Use Cases’” [1] the intended standard for ‘Information exchange with Virtual Worlds’ will consist of at least three parts:

· Part1: Architecture

· Part2: Interfaces between virtual worlds

· Part3: Interfaces between virtual worlds and the physical world

The first part (Part1: Architecture) will describe an overall architecture that can be instantiated for all the foreseeable combinations of virtual worlds and real world deployment.

The second part (Part2: Interfaces between virtual worlds) will allow for the interchange of characteristics between virtual worlds taking native formats and scalability into account.

The third part (Part3: Interfaces between virtual worlds and the physical world) will allow for the interfacing of sensors and actuators to the virtual world taking native formats into account.

MPEG has produces “Draft requirements for MPEG-V” [2] based on the contributions received on a request for requirements issued at the 83rd MPEG meeting (Antalya, Turkey, January 14 – 18, 2008). To complete the requirements for MPEG-V MPEG would like to be informed about the existence additional requirements applicable to this work item.

All parties that believe they have relevant (additional) requirements for MPEG-V are invited to submit these requirements for consideration by MPEG. These parties do not necessarily have to be MPEG members. The review of these requirements is planned in the context of the 85th MPEG meeting in Hannover, Germany. Please contact Joern Ostermann ([email protected]) for details on attending this meeting if you are not an MPEG delegate. The submissions shall be received by the 16th of July, 2008 23.59 hours GMT, by Joern Ostermann, chair of the MPEG Requirements sub-Group, ([email protected]) who will upload all proposals both by MPEG and non MPEG members to the MPEG site after the submission deadline.

See the initial draft.

2 thoughts on “Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008

  1. I am extremely interested in this line of thought. I also agree that for the virtual worlds industry to follow the games model would be anti consumer, however I feel that only the games model has the ability to really utilise low cost electronics innovations (ubiquitous computing). What are your thoughts about the effects of very low cost silicone on virtual worlds, and any canonical standards that may bee needed

  2. We do need inexpensive hardware. In fact wii based real virtual worlds (including 3D3C) will be nice… and productive. There are wealth of options. There are basically 3 scenarios re the issue of standards. (a) we sit down and do a good work to define the standard (this is what we are trying to do with MPEG-V). (b) wait until the war is over … and in 10-20 years maybe someone will win — this may actually take very long. and (c) [if B fail] we remain forever in the no standards zone. In which case, I do not think we will be able to harness the full value of real virtual worlds.for more info about what needs to be see

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