Excellent example to how a CEo shold act when there is a problem. Face the problem, report what is being done. and help users over come .
More about this programme: http://www.bbc.co.uk/programmes/b00wgq0l
Hans Rosling’s famous lectures combine enormous quantities of public data with a sport’s commentator’s style to reveal the story of the world’s past, present and future development. Now he explores stats in a way he has never done before – using augmented reality animation. In this spectacular section of ‘The Joy of Stats’ he tells the story of the world in 200 countries over 200 years using 120,000 numbers – in just four minutes. Plotting life expectancy against income for every country since 1810, Hans shows how the world we live in is radically different from the world most of us imagine.
Txs to Amnon Elbee
Contribute to Virtual World Research
Washington, D.C. Area
Seeking Experienced Washington, D.C. Region Second Life(R) Volunteers for Compensated Participation in Virtual World Research.
Science Applications International Corporation (SAIC) and Georgia Institute of Technology are seeking volunteers with at least 50 hours experience in Second Life virtual world to participate in exciting new research that will focus on the association between real world personality and avatar behavior.
Volunteers will be compensated with a gift card or Linden(TM) dollars. Volunteers must be 18 years of age or older. The final results will be submitted for peer-review publication to become part of the growing body of research into virtual worlds.
Participation will require one three-hour Second Life laboratory session at SAIC in Arlington, Va, and up to three regularly scheduled Second Life sessions online. Any identifying information will be kept confidential.
Interested? For more information, please call 703-312-6511 or email us at firstname.lastname@example.org
SAIC is a registered trademark of Science Applications International Corporation in the U.S. and/or other countries. Second Life and Linden are trademarks of Linden Research, Inc.
Monday 29, Nov, 2010 10:00am-12:00 Room 307, The Academic College.
Using the Virtual to Research the Real
I-ARPA (the US federal Advanced Research Projects Agency, Intelligence Bruch) has recently launched a call for proposals virtual worlds behavior research. “Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users.”In this seminar we will cover the emergence of Real Virtual Worlds as defined as 3D3C (3D-Community, Creation, and Commerce), we will see how avatars act, walk, dance, and make decisions. We will further brain storm the pros and cons of using virtual worlds for such research.