Monday 29, Nov, 2010 10:00am-12:00 Room 307, The Academic College.
Using the Virtual to Research the Real
I-ARPA (the US federal Advanced Research Projects Agency, Intelligence Bruch) has recently launched a call for proposals virtual worlds behavior research. “Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program seeks to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users.”In this seminar we will cover the emergence of Real Virtual Worlds as defined as 3D3C (3D-Community, Creation, and Commerce), we will see how avatars act, walk, dance, and make decisions. We will further brain storm the pros and cons of using virtual worlds for such research.