2006-7 Spring Course: Virtual Worlds Engineering: Internet, Metaverse and Society (Afeka)

Update: An update version of this course was given in the Fall of 2007-8.

In the Spring Semester, 2006-7 I will over a review course in the metaverse. for more details see the course description. Here is the course description:

The Metaverse world – while still in its initial phase – is becoming a key to the internet industry. The Metaverse is a parallel 3-Dimensional world in which people act, work, and – mostly – have fun. Leading organizations like IBM, Toyota and Dell are already active in this world. The Metaverse was born out of the world of gaming and the world of the participatory web (web 2.0). The goal of the course is to acquaint students with key concepts, and key patterns on the Metaverse. The course will deal with:
  1. Get to know the virtual worlds: Wow, Second Life,. There, IMVU, Habbo.
  2. Get to know the engineering challenges in the technology and business sides.
  3. Practical experience in building products, services, and work plans for the Metaverse.
The course will be based on classroom demos and home work. Ohh yes. You do get academic credit for playing games!!. Warning: the Metaverse can be very addictive. Please be aware of that.

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