One of the most interesting ways to look and use second life comes to us all the way from Paul Bourke from the The University of Western Australia. In his very well written web site “Representing and modelling geometry in SecondLife” he demonstrates some of the more unique features of generating objects automatically in second life.
Few of the pictures include: (There is also LSL code samples that explain how to build some of these programatically).
2 thoughts on “Using Second Life for 3D math”
the link http://ozviz.wasp.uwa.edu.au/~pbourke/modelling_rendering/secondlife/ is broken. i can't open it :(.
sorry nothing I can do about it. Maybe Google it. I also see the pics are gone.